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Oxygen not included oxygen generation
Oxygen not included oxygen generation






Those problems can be avoided altogether with a variety of “infinite storage” tricks, but some find that makes the game too easy. Next thing you know my atmo suits are taking damage from hydrogen and my hydrogen power plant across the map is burning down in a flood of oxygen. In my case, I often had trouble consuming the outputs fast enough, leading to backups in the pipes and the inevitable mixing of gases. If you’re careful, or a better base planner than I, either of those builds will serve you well and run your colony essentially forever. Both of these designs and several more can be found in Kharnath’s incredible guide and design compendium, found here: The two builds I’m speaking of are the infamous “Half Rodriguez”, and what I’ll call the “Kharnath Double”. I’ve played through almost 2000 cycles of ONI across multiple colonies using two of the “go to” electrolyzer builds, and for the most part they work really well. Even the step by step build is still functional once you get the pipes to flow, I just think I'm going to move my future colonies towards a simpler submerged design. There are still some good design concepts in this guide, and the test data on other electrolyzers is still worthwhile, so I'm not taking the guide down.

#Oxygen not included oxygen generation update#

In my opinion, unless you're hyper-sensitive to infinite storage as an exploit, there's really no reason to build an standard electrolyzer like the one in this guide anymore.įor that reason, I don't intend to update this guide and instead I've published a new one with what I think is a unique submerged electrolyzer design. They're so much more efficient and for the most part "fail-safe" by default. Submerged electrolyzers are now well understood and basically bulletproof to get running.

oxygen not included oxygen generation

These designs were very new when I originally published, they were finicky to build and get running, and a large chunk of the player base considered them an exploit. The ONI meta has moved strongly towards "submerged" electrolyzer designs, such as the infamous "hydra". Once I get it running this design continues on forever perfectly, but getting it running in the current ONI version is just more trouble, and the "fix" isn't clear enough to be worth updating the guide for.Īll of that brings us to the second of the bad things. I've been able to fix this each time with a combination of adding pipes, adding bridges, deconstructing pipes and bridges, and using dupe plumbing skill, but honestly the solution always seems finicky. With half the pipes blocked up I get less H2, then run out of power and the whole thing dies. The O2 doesn't want to leave correctly out the top on at least half the pipes, which stops half the pumps. In one of the patches several months ago something changed about pipe routing logic and I now have issues getting these started every time I build them. Aside from some piping issues during initial construction, both ran perfectly and were "set and forget" once I got them running.Īnd that brings us to the first of the bad things. Between Halloween and New Year of 2022 I ran two colonies to over 1000 cycles each, one with a fail-safe triple SPOM and one with a quad. The good is that I still actually use this design in my colonies today. Wow, this guide is over a year old! That's both good and bad. I've published a new guide on submerged electrolyzers which are capable of vastly outperforming standard designs.

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Bottom line up front: This guide is old and I don't necessarily recommend building a "standard" electrolyzer anymore, even though this one still works (mostly) perfectly.






Oxygen not included oxygen generation